AI Insights · Timothy · January 2022
Top 5 Waifu Games Performance in Australia Q4 2021
Discover the performance of the top 5 Waifu games in Australia during Q4 2021, including trends in weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 Waifu games in Australia displayed a variety of trends in weekly downloads, revenue, and active users. Here’s a closer look at how each game performed, based on data from Sensor Tower.
Honkai Impact 3
Throughout Q4, weekly revenue for Honkai Impact 3 showed notable fluctuations, peaking at approximately $72K in the final week of October. Weekly downloads saw a high in the same week with around 1.2K, while active users reached nearly 7.1K. However, by the end of December, active users had decreased to approximately 4.9K.
Azur Lane
Azur Lane experienced a significant revenue peak of about $40K in the last week of December. Downloads were relatively stable throughout the quarter, with a slight increase in the last week to around 262. Active users, however, saw a decline from around 1K in early October to approximately 628 by the end of December.
Blue Archive
Since its release in early November, Blue Archive saw its highest revenue in the launch week at about $47K. Weekly downloads started strong at around 6.7K but gradually decreased to 401 by the end of December. Active users peaked at over 5.7K in mid-November and settled at around 3.3K in the last week of December.
Idle Angels: Goddess' Warfare
Idle Angels: Goddess' Warfare saw a revenue high of approximately $13.5K in the first week of November. Weekly downloads peaked mid-October at around 1.3K and then dropped to 232 by the end of December. Active users followed a similar trend, peaking at over 2.5K in mid-October and declining to around 1.7K by the end of the quarter.
Revived Witch
Revived Witch, launched in early November, had its highest revenue in the first week at about $19K. Downloads peaked in the second week with around 4K but fell to 290 by the end of December. Active users also saw a decline, starting at over 3K in mid-November and dropping to around 1.2K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.